3.11.0 | Game Update
Introduction
The first major patch for HITMAN 3 arrives today! Weâre excited to include a long-requested suit as a new unlockable that all players can earn, as well as many improvements and tweaks that will improve the overall game performance. Weâve also prepared the game for the continued release of new content in the coming weeks and months â but weâre keeping those announcements under wraps a little while longer.
Patch Details
HITMAN 3 will be updated to version 3.11 on all platforms; PS5, PS4, Xbox One, Xbox Series X/S, PC, Stadia and Switch. You can check the current game version that you have access to in-game at the bottom of the Options menu.
Date: Tuesday 23rd February 2021, 2pm CET
Maintenance: None. The patch will roll out at the above time. After downloading and installing the patch, all players will need to restart the game to play the latest version of the game.
Patch size: Between 2-3 GB on all platforms.
Cloud: Stadia and Switch players do not need to download or install the patch. They will get access to the latest version when they launch the game after the above time.
New Content
The Tactical Turtleneck is now an unlockable suit for all HITMAN 3 players. Once unlocked, it will be added to your inventory and can be used on any location that allows you to choose a suit. To get your hands on it, youâll have to return to the ICA Facility and complete The Final Test.

New Deluxe Content
Owners of the HITMAN 3 Deluxe Edition or Deluxe Pack will get access to new content this month, as part of the ongoing rollout of Deluxe conent. This will bring the total number of released Deluxe Escalations to 5/6. We expect to release the final Deluxe Escalation â and therefore all content included in the Deluxe Pack â in March 2021. Hereâs whatâs included in February for Deluxe Edition/Pack owners:
Deluxe Escalation: The Proloff Parable
Become The White Shadow and use the White Custom Sieger 300 and White Katana to complete this challenging Escalation in the Carpathian Mountains. Complete all stages and all of the items will be in your inventory.

Deluxe Escalation: The Gauchito Antiquity
Get ready for The Guru to give you a taste of his emetic medicine in Mendoza. With the Emetic Grenade and Emetic Pen Syringe at your disposal, youâll need to work through all stages to unlock the three items for your inventory.

February Roadmap: Initiation Protocol
New content will be added to HITMAN 3 every week in February, including an upcoming Elusive Target in Sapienza, Escalation Contracts in Dubai and Dartmoor as well as Featured Contracts from our friends at MinnMax and KindaFunny. See our February Roadmap post for new details. A full roadmap for next month will be released in early March.

General Updates
Deluxe Content
Weâve fixed an issue that could prevent some players from being able to access their Deluxe Edition content (digital book and soundtracks) via IOI Account. After installing this patch, players should first launch HITMAN 3 and then check the âRewardsâ section of their IOI Account profile. It may take up to 15 minutes for the downloads to appear after playing HITMAN 3.
Connectivity
Weâve made several tweaks on the back-end since launch and this first major patch allows us to do more. Weâve made several technical improvements and tweaks that will result in a smoother and more stable experience for all players. This will also improve the experience for players who were receiving errors when trying to exit a mission.
Stability
Weâve resolved multiple, wide-ranging issues that were causing the game to crash for various reasons. Players on all platforms will benefit from these improvements.
Trophies/Achievements
Weâve resolved an issue that could prevent the âReach Mastery Level 20â achievements/trophies from triggering, despite players reaching that milestone. In some cases, this issue could also prevent PlayStation players from earning the Platinum trophy. Players that have been affected should unlock the relevant trophies/achievements when they launch the game after installing the 3.11 patch.
Trespassing Agility
Weâve updated the HUD rules to accurately display when Agent 47 is trespassing whilst performing agility moves (climbing, vaulting, etc). In the past, the HUD would show that all pipes and ledges were ânon-trespassingâ even when that wasnât the case. In truth, 47 was trespassing, but the HUD didnât reflect that.
This change will mean that the HUD will display accurately when you are trespassing. This may cause for some inconsistencies (such as only half of a drain pipe being a trespass zone), but the information you see will now be accurate according to the mission setups. Weâre monitoring any further issues that might come up on this.
Hostile Trespass
Weâve added a new audio effect for when players begin trespassing in a hostile area.
Silent Assassin HUD Updates
Info: What is the Silent Assassin HUD?
An icon next to your minimap that will track and show whether the coveted Silent Assassin (SA) rating is still possible on your current playthrough. Turn it on/off here: Gameplay>HUD>Silent Assassin HUD
Recording Eraser
Weâve added a new state to the Silent Assassin HUD. This third state will display when the SA rating is still possible, but 47 needs to erase recordings before exiting the level. This will be shown as an orange/yellow blinking image of the usual SA HUD image and a security camera.

Fail Better
Weâve adjusted the red SA HUD indicator (SA âfailedâ) to make it easier to identify when compared to the green state. The red icon is now a red outline of the SA HUD icon, rather than a solid red colour. The green icon remains solid. This should make the red and green states easier to identify for some colorblind players.

Location Changes
Dubai, UAE

Unintended Base Jump
Weâve adjusted a few places where Agent 47 would jump off the side of the building and outside of the playable area instead of âvaultingâ, like the prompt suggests he can. This includes the one you might have encountered when throwing knives at boxes in the Sinbad Stringent Escalation.
No Ghost
Weâve adjusted the weapon protocols in Dubai so that security guards (or anyone disguised as one) are unable to openly carry sniper rifles. Theyâre now restricted in all disguises and will be enforced accordingly.
Incorrect Arabic
Weâve adjusted the Arabic script used on the information boards around the location. The text is now displayed in the correct way and with improved accuracy for some of the translations.
Invisible Walls
Weâve removed two invisible walls that could partially block Agent 47 from freely moving through the ventilation room near the Penthouse.
Lockdown
Weâve resolved an issue where players could be unable to complete the How The Mighty Fall Mission Story after triggering the silent alarm and then being compromised by the investigating guards.
Dartmoor, England

Top Gear
Weâve resolved an issue where the Top Gear challenge wouldnât unlock. This was only an issue if you chose to get on the bike from one particular side. Now, you can get on however you want and still get the challenge.
Mr Pond
Weâve resolved an issue where bodies that were âdumpedâ in the pond were not always âhiddenâ and could be discoverd.
Berlin, Germany

Canal Man
Weâve resolved an issue where Agent 47 could fall out of the playable area. In several different places. It was almost as if he was trying to escape.
Equip: Wrench
Weâve removed the manhole in Berlin as it was causing several issues. There are healthier alternatives to dumping bodies or leaving the mission. They are now your go-to.
PumpCap
Weâve resolved an issue where players could get stuck after taking cover next to a petrol pump.
Tremaineâs Pain
Weâve resolved a complicated issue that could cause the game to crash when eliminating or subduing a specific target (Agent Lemon Tremaine) after performing specific events prior to that.
Chongqing, China

Confused Shortcuts
Weâve resolved an issue where unlocking the Facility Elevator Shaft shortcut would unlock the challenge for unlocking the Inner Courtyard shortcut, and vice versa.
The All-Seeing Controller
Weâve resolved an issue where players could not complete either The Controller or the All Seeing Eyes Mission Story on Master Difficulty. Weâve also fixed a related issue that would prevent the description for All Seeing Eyes from displaying in the notebook.
Laundromat
Weâve resolved an issue where the technologically advanced âinvisibleâ washing machines that we added to Chongqing were causing players to report them as bugged. Weâve reverted them to the ânormalâ type of washing machines youâd expect to see. We would like to take this time to thank everyone else who understood what we were going for.
Illegal Umbrellas
Weâve resolved another âinnocent item is illegal on casual difficultyâ issue. This time it was the umbrella.
Double O Double U
Weâve resolved a(nother) handful of issues where it was possible for 47 to fall outside of the playing space. Heâs persistent.
Falsk Frisk
Weâve changed the behaviour of the guards on top of the apartment building roof so that they no longer frisk 47 when heâs wearing a guard disguise.
M.C Fusebox
Weâve resolved an issue where disabling a fusebox near the Lotus Passage could eventually attract a large amount of guards one at a time. Now, only a handful that are nearby will be tempted.
Mendoza, Argentina

The Tour
Weâve resolved a few issues where players would be unable to progress or complete The Tour Mission Story, depending on their actions.
Oh Snap 2.0
Weâve resolved an issue where a small speech bubble saying âOh Snapâ would appear in the level, seemingly at random. Not sure what else to say about this one. No more speech bubbles.
Frost
Weâve resolved an issue where NPCs could see through the frosted glass in the wine cellar. Now, itâs really good frosted glass, so they wonât see anything you do, at all.
Cacti
Weâve trimmed the cactuses near to the Backdoor shortcut to prevent 47 getting stuck behind them.
Arachnid Pointing Meme
Weâve made a change to the Winemakerâs behaviour so that they will now enforce their own disguise, should they be knocked out and then woken up again. Previously, theyâd be completely okay with overcoming a headache and watching someone else wearing their clothes.
For My Next Trick
Weâve fixed an issue where all the items in a specific room in the Steel Tank area would âdisappearâ when 47 was stood in a specific place.
A Generic Patch Note
Weâve tweaked some behaviours for some guards to be more consistent around the Winery Cinema. Weâve been vague here to avoid describing something cool that shouldnât be revealed in our patch notes.
Carpathian Mountains, Romania

Snow Dive
Weâve tweaked some of the agility setups on the roof of the train to prevent 47 falling off and getting lost in the wilderness.
Menu / HUD / UI / UX Improvements
Hello, Old Friend
Weâve adjusted the background contrast of the mission end screens to make them darker. The intention is to make the white text easier to read.

MinniMap
Weâve moved the border of the mini map to properly align it with the actual map. It was misaligned by a few pixels.
Oh Snap! 1.0
Weâve added a full description to the camera item when viewed in the inventory.
Intel Acquired
We have updated the images for some Intel items on the Berlin and Carpathian Mountains campaign mission.
Just A MatterâŠ
Weâve reviewed and updated the inventory images for some items to make sure that their size and perspective fits better with the other items.
UD; LR
Weâve tweaked the display of the âd-padâ icons in the menus to make them easier to identify. For example, when we show how to switch ammo types in Sniper Assassin.
Place Down
Weâve tweaked the indicator for placing an item so that itâs easier to see in some instances.
Sneak Level 47
Weâve fixed an issue where we didnât tell you the exact button to press for crouching. Itâs quite important that you know how to sneak, so weâve fixed that.
Reload HUD
Weâve updated the Reload HUD icons to make them more visible, especially for some PS5 players.
Sapienza Menu
Weâve updated the Destination background image for Sapienza to better reflect the current lighting.
Where Itâs Due, 3.11
We have updated the HITMAN 3 credits to reflect the work that has been done since we submitted the game for release. We also correct a few errors and included new members of the team.
Virtual Reality (PS VR)

I Know ItâŠ
Weâve added a note to the Pause Menu that tells you to âlook at the back of your handâ for a mission status. The âback-of-your-handâ HUD has been in the game since launch, but we noticed players not being able to find some elements there. Weâre talking about it now because it just got a whole lot better.
VR HUD Improvements
Weâve added the SA HUD and Difficulty HUD options into the VR âback-of-your-handâ HUD, where you can already see your current disguise. You can activate the back-of-your-hand HUD by trying to look at the back of Agent 47âs right hand.

Mission Timer HUD
Weâve added a way to see the Mission Timer in VR. When toggled on, the Mission Timer is now visible when looking at Agent 47âs right wrist. You just need to look down to see it.

Blue Grid Toggle
Weâve added an option that allows players to turn off the blue âsafe areaâ grid, which is permanently shown when the VR camera is having difficulties detecting the controller and headset. Weâve added this option due to player feedback, but strongly recommend that players keep it toggled on and instead adjust their hardware and physical position where possible.
Mission Story Fade
Weâve made a change to how the Mission Stories text is displayed in VR. Rather than permanently being on the screen, theyâll now be shown for a few seconds when there is an update and then fade out again. Activating the âback-of-your-handâ HUD will display the text at any time.
VR Leaderboards
We have added a VR icon to the leaderboards to highlight when a score was achieved in VR.
Options Adjustments
Weâve adjusted the visibility and tweaked the toggles of a few of the settings that were not relevant when playing in VR. Weapon Aim, Fast Targets, Weapon HUD, Reload HUD and Autosave are affected. They have either been removed from the Options menu when playing in VR, or the toggles have been simplified to explain the impact for VR players.
Seeing Spots
Weâve resolved an issue that could cause small green dots to flicker on the screen, especially in Dubai. This was caused by an issue with the UI.
Background Bleed
Weâve resolved an issue where the background image in the Career page would overflow vertically. Itâs been tidied up.
Cutscene Exit
Weâve resolved an issue that could cause the game to revert to â2Dâ or crash after exiting a mission whilst a cutscene is playing.
Save. Load. Repeat
Weâve resolved an issue that could make it impossible to see all of the available save slots when trying to load a mission. The save files are there, but this visual issue was preventing VR players from seeing them.
RevealingâŠ
Weâve fixed an issue where some prompts or on-screen icons would briefly flicker when first appearing, such as the âbulbâ icon when a Mission Story is being revealed.
Smoke Test
Weâve tweaked the âsmokeâ visual effect to make sure it looks great in VR. The smoke can be seen from explosions, weapon fire and on specific events like the Miami podium was sometimes lacking some finesse.
Notable Updates for In-game Challenges
No Discovery For You!
Weâve resolved an issue that could cause the âDiscover [Location]â challenges to not complete. The issue was caused by players discovering areas whilst in the âContract Creationâ mode and those âdiscoveriesâ were not being added to the total amount. With this fix, when discovering locations in Contracts Mode, players will see that the areas have been discovered when they launch a mission in that location and then complete (or quit) the mission.
Two Suave For You
Weâve resolved an issue where the Summer Suave Suit was listed as an unlockable for two different challenges. Now, the suit will be unlocked only when completing the âEscalations â Track 2, Tier 9â challenge.
SA17 SO12 (4U)
Weâve resolved an issue with the âSASO x12â challenge. The description said âx17â. You can probably guess what the fixed involved. 172
Game Mode Changes: Sniper Assassin

A Mansion in the Mountains
Weâve added the briefing video for the Himmelstein Sniper Assassin map back into the game. It was AWOL.
Sniper Rifle Mastery
Weâve resolved an issue where the Mastery upgrades that players had earned were not added to the rifle and players were always using the âbaseâ rifle regardless of their upgrades. Now, the earned progress will be reflected accurately with the correct upgrades.
Druzhina 34 ICA Wallbang
Weâve removed the Shockwave and Wall-piercing perks from the Druzhina 34 ICA sniper rifle when it is used outside of the Sniper Assassin mode. These were never intended to be available outside of the Sniper maps.
Platform-Specific Changes
PS5
Game Help (Added Feb 09)
Weâve added support for Game Help on PlayStation 5.
(This is a platform-level feature and doesnât impact gameplay)
When playing a campaign mission in HITMAN 3 (including HITMAN 1 & 2 missions), PlayStation Plus subscribers on PS5 can get access to hints on how to complete each Mission Story, with videos and step-by-step instructions.
Across all three games, there are more than 450 hints.
PC
Ansel Super
Weâve resolved an issue where players could encounter visual ghosting or blurred images when using either the Super Resolution Screenshots or adjusting FOV in Nvidia Ansel.
Apex Crasher
Weâve made changes to significantly reduce the chance of players using AMD 5700 CPUs from experiencing a crash when attempting to load Berlin.
Switch
A Nonymous
Weâve resolved an issue where Switch users would see their username/ID listed as âanonymousâ on the leaderboards.
This isâŠ
Weâve resolved an issue where Switch users were not correctly informed about server maintenance when it was active.
Look Up
Weâve resolved an issue where Switch players were unable to use the Contract Lookup feature in Contracts Mode.
Stadia
Button Prompts
Weâve resolved inconsistencies with displaying keyboard prompts and controller prompts at the same time. Weâve also tweaked button prompt consistency for different controller inputs.
Dotted Lines
Weâve resolved a few visual issues where certain dotted lines werenât displaying as intending, for example on the mission score screen or when a Mission Story was being revealed in-game.
Escalation Corruption
Weâve resolved an issue where some visual corruption could occur when loading Escalation contracts.
Lighting
Weâve resolved an issue that could cause the lighting in specific rooms or locations to be excessively bright, depending on the mission played previously.
State Share (Launch Feature)
HITMAN: World of Assassination, aka your hub for the entire trilogy of Stadia, launched with State Share. We wanted to reiterate those details here.
State Share is an exclusive Stadia feature that we have implemented into HITMAN 3 that allows you to easily capture and share any mission, escalation or contract you are playing into screenshots and videos. Simply use Stadiaâs built-in screenshot or video recording feature to capture and share your contract state.

When you create a state share, other HITMAN players on Stadia can immediately start the contract with the same starting location, suit, items (both carried and smuggled) and difficulty.
Sharing a state wonât affect your own saves, unlocks or progression and, if you decide to retread your own steps, new unlocks and scores can still be earned.
When you play a shared state, you can earn the normal rewards, but access to any locked items will not persist after you have finished playing the state unless you have unlocked them during the session.
Â
Known Issues
Weâve listed some of the most-talked about HITMAN 3 topics here to keep you updated on their progress. This isnât an exhaustive list and will be added to over time.
Requiem Pack
The Requiem Pack was not included in the progression carryover process and is currently inaccessible to players that own in. We plan to make it available again in a future patch.
HDR
Weâre investigating and working directly with players that have reported that the HDR implementation isnât optimal on some setups.
Shoulder Camera
Removing the option to change which of Agent 47âs shoulders that the game camera is located behind was intentional and itâs still possible to do this when in combat. Weâre aware of player feedback on this choice and weâll share any updates here.
Your Issue Here
Weâre sure that some of you will reach this point and be frustrated that an issue you currently have with the game hasnât been resolved or acknowledged. Thereâs a very good chance that itâs already on our radar. Weâll continue to add the most-talked about topics into the Known Issues section of our patch notes as they arise. Thanks for your patience and for playing!