We strive for accessible games by design.

At IOI, we're committed to designing for wide gaming inclusivity in our upcoming projects. We approach game accessibility from a “Design First, Options Second” principle, guaranteeing accessible gaming input are baked into development from the beginning. Our design process is closely informed by the community of gamers with disabilities through recurring co-creation sessions. Understanding each gamer's uniqueness, we continually adapt and innovate. We're committed to creating gaming experiences without barriers. 

Learn more from this public introduction by UI Programmer, Joshua Flitcroft who shares what he has learned when it comes to designing for accessibility at IOI.

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Nothing about us, without us.

Achieving success through close-knit community collaboration.

We make sure that, as much as possible, we’re communicating with the community and learning from them. Whether that’s inviting consultants to talk with us or bringing people in for play sessions to get hands-on experience and feedback. We don’t know what it’s like to live or play games with disabilities, so we want to make sure that we communicate and hear from those that do. 

Design First. Options Second.

Think accessibiltiy into the game design from day one.

Games are truly accessible, when all players can play the same game without having to scroll through lists of options to try and make the game accessible for them. Instead, we should be focusing on making features and experiences accessible during the design phase (as well as including options).

Everyone is different.

There is no one-size-fits-all solution. An accessibility-focused design option or feature that works for one gamer, might not work for another. It is vital to understand that what benefits one gamer may not work for another. That's why we prioritize inclusivity by actively seeking input from diverse gamers. This collaborative approach helps us create more inclusive gaming experiences that cater to the unique needs of every player.

The work is never done.

No matter how much we do during development, there will always be ways in which we can improve the game experience. Accessibility doesn’t stop at game launch, and it’s never too late for to improve games based on continual feedback from the community.