Meet the team: Audio
Jonas, Lead Sound Designer at IO Interactive, shares some insight into how the Audio Team create the ambiance and soundscapes for HITMAN 2 - including how you can use the wind as an instrument.
Part one
Jonas, Lead Sound Designer at IO Interactive, shares some insight into how the Audio Team create the ambiance and soundscapes for HITMAN 2 - including how you can use the wind as an instrument.
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Part two
In Part Two, Jonas shares more insight into how the Audio Team at IO Interactive create the ambiance and soundscapes for HITMAN 2.
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