Patch Notes May 29, 2026

1.0.2 | Game Update

1.0.2 | Game Update

Dear 007 First Light community, 

We’re truly grateful for the amazing response to 007 First Light during Early Access and launch. Your enthusiasm has been incredible to see, and we’ll keep sharing updates as we continue working on further improvements, so make sure to follow our social channels to stay up to date. 

 

DETAILS 
 
Game Client Version: 1.0.2 

Release Time: June 2nd, 14:00 UTC / 16:00 CEST 

Sizes:

  • PlayStation 5: 1.8GB
  • Steam: 382 MB
  • Xbox Series: 784 MB
  • Microsoft PC: 57.2 GB*
  • Epic Games Store: 398 MB 

* The Microsoft Store PC download size issue is currently planned to be addressed within the next two updates.  

 

FIXES 

PS5 Opening Cinematic Crash 
Fixed a crash that could occur during the opening cinematic of Chapter 00 “Against the Odds” on PlayStation 5. 

 

“Operations” Checkpoint Loading Crash 
Fixed a crash that could occur when loading the "Operations" checkpoint in Chapter 02 “A Night Out”. 
 

GPU Rendering Issue Crash 
Fixed a frequent GPU crash caused by rendering & pipeline issues. 
 

Texture Rendering Crash  
Fixed a crash related to texture loading errors occurring on PC. 
 

Crowd Animation Bug 
Fixed an issue where crowd animation was not resolved when restarting between checkpoints containing crowds (e.g. the Nightclub in Chapter 02 “A Night Out”). 

 

Steam Achievements Sync Error
Fixed an issue, where certain Steam Achievements would not trigger despite game progression and met conditions. Booting the game in online mode might be required for the game to validate Achievement progression.     

 
Gameplay 

Emperor Suite Rooftop Hard Lock 
Fixed an issue where players were able to fall off the roof of the Emperor Suite in Chapter 08 “Time to Die”, blocking further progress in the mission. 
 

Airfield Cinematic Skip Blocker 
Fixed a hard blocker, where skipping the Airfield cinematic in Chapter 03 “All the Time in the World” at the last second could cause Bond to load out of world, preventing further progression. 
 

Airplane Chase — Vehicle Stuck in Helicopter 
Fixed an issue in Chapter 03 “All the Time in the World”, where the player's vehicle could get stuck between the helicopter's propellers during the Airplane Chase sequence, causing a mission failure. 
 

Post-Auction Ledge Issue 
Fixed an issue that could cause Bond to get stuck after the Auction in Chapter 03 “All the Time in the World”. 
 

Android Opportunity Blocker 
Fixed an issue in Chapter 09 “Wave of the Future” where destroying the spare Android before it was deployed in the Robotics area would block the shooting range Opportunity, with no way for the player to recover. 
 

Security Office Save/Load Blocker 
Fixed an issue in Chapter 09 “Wave of the Future” where leaving and reloading the game after being escorted to the Security Office could prevent the guard from progressing, leaving Bond stuck. 
 

Counter leading to Displacement 
Fixed an issue in Chapter 08 “Time to Die” where a counterattack against [REDACTED] could cause Bond and [REDACTED] to slide along the corridor or float into the air. 
 

Clipping After Item Throw 
Fixed an issue in Chapter 08 “Time to Die”, where hitting [REDACTED] with a thrown item could cause him to clip through the environment, particularly near the rock where the item spawns. 
 

Explosive Pipes & Missile Pen 
Fixed an issue in Chapter 10 “For England”, where the red explosive pipes during the first stage of the boss encounter would not explode when shot with the Missile Pen. 
 

Malta Training – Combat-Camera Too Close 
Fixed an issue in Chapter 01 “The Needle’s Eye” where the close-combat camera in "Into a Deep End" would stay too close and not pull back properly. Restarting the checkpoint previously resolved it temporarily. 
 

Floating NPC in the Aleph Market Hub 
Fixed an issue in Chapter 04 “The Past never Dies”, where an NPC in the Market Hub got stuck performing a walking animation while suspended in air and clipping with his market stall. 
 

NPC  
Fixed an issue in Chapter 08 “Time to Die”, where a hostile NPC near the checkpoint would end up walking in place and be stuck in front of the door leading into the next cutscene. 
 

NPC Distracted Alert Sound Spam 
Fixed an issue where the NPC distracted UI sound effect could repeatedly trigger rapid succession, particularly when a bluffed NPC became distracted - causing the icon and sound to alternate rapidly. 

 

TACTICAL SIMULATION

Infinite Loading Icon When Pausing  
Fixed an issue where the loading icon would loop infinitely when pausing the game while in TacSim, both in MI6 and during missions. 
 

Flash Mine Size Upgrade 
Fixed an issue where equipping the Size Upgrade for Flash Mines and then restarting a mission would cause Flash Mines to stop functioning. 
 

KNOWN ISSUES

To check the current list of known issues, please refer to our dedicated Known Issues page. It also features potential workarounds that may help if you are having trouble. 

If you encounter an issue that is not present on our Known Issues page, please use this form to contact our Player Support Team and share the details. 
 
All of your feedback is greatly appreciated and helpful in improving the game even further! 

 

/The 007 First Light Development Team