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Content May 11, 2021

Meet the team: Audio

Jonas, Lead Sound Designer at IO Interactive, shares some insight into how the Audio Team create the ambiance and soundscapes for HITMAN 2 - including how you can use the wind as an instrument.

Part one

Jonas, Lead Sound Designer at IO Interactive, shares some insight into how the Audio Team create the ambiance and soundscapes for HITMAN 2 - including how you can use the wind as an instrument.

Part two

In Part Two, Jonas shares more insight into how the Audio Team at IO Interactive create the ambiance and soundscapes for HITMAN 2.