HITMAN - PS VR2 Patch Notes #1

INTRO
Welcome to the PS VR2 Patch #1 for HITMAN World of Assassination. This patch is aimed at applying fixes to the PS VR2 version of HITMAN World of Assassination, focusing on the new release. The main fixes include preventing save data corruption, minimizing of fades to black when approaching specific geometry, tweaking aiming for firearms, and fixes to the list of previous known issues shared at launch.
Additionally, we will be releasing at the same time a patch for all other platforms* fixing the issue related to the Splitter SMG and Ancestral Pistol, which prevented players from advancing their prestige levels.
Enjoy!
PATCH DETAILS
HITMAN World of Assassination will be updated to version 3.220.1 on PlayStation®5 and to 3.220.2 for PlayStation®4, Xbox Series X|S, Xbox One, PC, and Nintendo Switch™.
Patch Release Time: 11am UTC (This is when the download will roll out, additionally there won’t be any maintenance downtime for the patch to go live).
*The Xbox Series X|S, Xbox One and Switch Cloud version will be available at a later time, which will be shared as soon as it is confirmed.
Patch size: Between 1.62 to 1.72 GB on PlayStation 5. Between 3.52 and 4.4GB on all other platforms.
Cloud: Switch players do not need to download or install the patch. They will get access to the latest version when they launch the game when the patch is live on the platform.

BUG FIXES
PATCH 3.220.2 - PlayStation®4, Xbox Series X|S, Xbox One, PC, and Nintendo Switch™
GAMEPLAY
Dusting Off the Old Firearm
We fixed an issue with the Splitter SMG and Ancestral Pistol, where both weapons would be invisible and unusable in Freelancer Mode, as well as triggering crashes when approaching them in-game, preventing players from advancing their prestige levels.
LOCATIONS
Break the Wall Down
We solved an issue where an invisible wall would appear in Hokkaido, after exiting the staircase to the morgue.
PATCH 3.220.1 on PlayStation 5 (PS VR2 Mode Only)
GAMEPLAY
Somebody Saved Me
We fixed an issue where saves would be corrupted and would be unable to be loaded. We also solved an issue where loading saves with Agent 47 holding an object or a gun would create issues, including crashes, or making the object invisible and being unable to use it or put it back in the inventory.
Saves created before the 3.220.1 patch are likely to still crash, so we recommend creating new save files after downloading the patch.
Hands on the Holster
We fixed an issue where the haptics and sound signals when touching the holsters would trigger repeatedly, now allowing for more room before it triggers again when moving out of one’s hand.
Don’t Paint it Black
We fixed some issues where the game would fade to black when bending over certain geometry or when entering or exiting windows.
Wrist Exercises
We adjusted the alignment of the firearms when holding them so they would be at a straighter angle.
New Toys
We solved an issue with some of the set pieces (such as ladders, crowbar interactions, keypads etc...) where they could be hard to interact with.
I Want to Make it go Boom
We solved an issue where remote explosives would not appear in missions despite being added to the loadout or not used when found during the mission.
New Fiber Connection
We solved an issue where holding the fiber wire would prevent players from triggering set pieces and dragging bodies. We also fixed an issue where holding the fiber wire when dragging a body would set the fiber wire in its priming animation.
Fiber Cable
We changed the button combination to prime the Fiber Wire. Previously, it was primed by holding it with R1/L1 and then activated by holding both R2/L2. Players now will be able to grab the Fiber Wire with R1/L1 and move the free hand to the one holding the Fiber Wire and activate it by grabbing the holding button, ending up holding both the R1 and L1 buttons.
Since the bumper is used for other actions as well (e.g., grab item from world, grab disguise, drag body...), we prioritize these actions and won’t prime the Fiber Wire in these situations.
If the Fiber Wire is already primed and you approach a situation with an alternative action (e.g. grab item from world, grab disguise, drag body) the prompt of this action will be collapsed (it’s not possible to use the action anyways since you need to hold both bumpers to keep the Fiber Wire primed).
The Fiber Wire is always considered to be in the original hand. Releasing the bumper of this hand will drop the Fiber Wire. Releasing the bumper of the second hand will stop the priming but will keep the Fiber Wire in the original hand.
Ambidextrous Case
We fixed an issue where it would not be possible to take out items from the suitcase with one’s right hand.
Weapon Design Overhaul
We solved an issue where some of the pistols and SMGs would be displayed incorrectly, with either a raised silencer or an additional magazine attached.
Knock Knock Who's There
We solved an issue where some of the locks would either not appear or turn the wrong way. We also fixed an issue where some of the prompts to open/close the doors would be misplaced and would make it impossible to open them.
Cleaning Up
We solved an issue where body containers would not open unless the hand was positioned at a specific angle.
Weapon Handler
We solved an issue where firearms were easily getting stuck on geometry making it impossible to aim with the weapon.
Hands Off
We added a new UI warning in VR near NPCs when the player cannot strangle them or use the fiber wire on them.
Easy Trigger
We fixed an issue where the shooting sound and haptic effects would continue to be triggered even after the weapon ran out of ammo.
Dexterity +1
We solved an issue where the support hand, when holding a pistol, would not detach from the weapon despite the player moving the hand controller away.
LOCATIONS
Rythm is a Dancer
We fixed an issue where finishing the Farewell mission with Diana in Mendoza would change the perspective of any other mission to the third person.
Putting Your Feet Up
We fixed an issue in New York where skipping the opening sequence of the mission would cause NPCs to be placed above the ground during the mission
UI
Useful Advice
We solved an issue where some of the loading screen tips would not appear in-game.
In addition to the above, the patch will take care of more than a hundred bug fixes and improvements including the list of known issues (below) shared at launch for HITMAN World of Assassination on PS VR2. As the patch is deployed, we will continue to monitor any potential improvements and fixes.
List of Previously Known Issues
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Moving the head over certain geometry can cause a fade to black.
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A crash can happen when interacting with a PC and camera recordings while holding a fiber wire in both hands.
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Sticky items can turn invisible when placed on doors.
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The supporting hand may not fully grip a weapon when the weapon collides with geometry.
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Some safes with a keypad may be missing the interaction prompt and are not highlighted in instinct mode, even though they can be interacted with.
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Changing disguise in front of NPCs is now considered an illegal action, however, the “illegality” lasts too short to have any impact outside of combat or an alerted state.
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Completing “The Farewell” mission on Mendoza by dancing with Diana can change the perspective of any other mission to third person.
KNOWN ISSUES
- Knocking out an NPC by throwing small firearms in quick succession with the same arm will cause other NPCs to escalate to the highest alert states upon seeing Agent 47.
- The VR tutorial cannot be completed if the player throws or pushes one of the guns out of the accessible area.
- In flatscreen mode, crashes can occur on PlayStation 5 in Freelancer mode, when picking up two large weapons in the Safehouse and then attempting to launch a mission.