Season of the Dragon | 3.240.0 | 2025 September 25 | HITMAN WOA
INTRO
Welcome to the Season of the Dragon Patch Notes for HITMAN World of Assassination. This month, you’ll team up with Bruce Lee in the Celebrity Elusive Target mission “The Infiltrator”, to take down Jiaolong Wu aka “The Dragon”. His arrival also marks the beginning of a new roadmap, Season of the Dragon, which brings community-spotted bug fixes, Freelancer VR, PC VR overhaul, and more!
All new content is available on PC VR & PS VR2, except for Featured Contracts.
Enjoy!

PATCH DETAILS
HITMAN World of Assassination will be updated to version 3.240 on all platforms; PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, iOS, Nintendo Switch™, and Nintendo Switch 2™.
Maintenance: Starts at 10:00 UTC and is expected to run until at least 13:30 UTC.
Patch Release Time: 11:00 UTC (This is when the download will roll out, but servers will not be available until the Maintenance period has concluded).
Patch size: Between 1.4 to 12.9 GB on all platforms.
Cloud: Switch players will get access to the latest version when launching the game after maintenance has concluded.

NEW CONTENT
September 25th - The Dragon Elusive Target
The Season of the Dragon brings a new Celebrity Elusive Target Mission with a twist. It introduces martial arts legend Bruce Lee as an undercover agent, tasked with infiltrating Concord Union through their underground tournament at the Himmapan Hotel. Bruce Lee will rely on your support to overcome the syndicate’s nefarious tricks and secure his place inside. Victory for him means success for you.
Free Starter Pack players will have a chance to experience this new Celebrity Elusive Target through a two-level Arcade contract, The Dragon, featuring Bruce Lee. Upon failure, progress will restart from the first level, and the contract will be locked for 12 hours until the player can attempt to play the contract again.
The original ‘one chance only’ Elusive Target will only be available to World of Assassination players. Players who launch the Elusive Target will earn “The Master Martial Artist Suit”.
For new players, here is how to access the Free Starter Pack:
For PlayStation®4 and PlayStation®5, you can download it here.
For Xbox One and Xbox Series X|S, you can download it here.
For PC, you can download it on the following platforms: Epic Games, Steam, and the Xbox app.
For iOS, you can download it here.
Additionally, we will be releasing a brand new DLC pack to all platforms, The Bruce Lee Pack. This includes The Dragon, a two-level Arcade contract featuring Bruce Lee, along with new melee weapons and Freelancer Safehouse cosmetic items, and is priced at $4.99/€4.99/£3.99.
The Bruce Lee Pack includes:
- The Yellow Tracksuit
- Kali Sticks
- Golden Dragon Scissors
- Jade Dagger
- A set of four Freelancer Safehouse cosmetics items, inspired by the Elusive Target mission
- The Dragon – a two-level Arcade contract featuring Bruce Lee
The Elusive Target mission will be available to play from September 25th to November 20th.
Twitch Drops
September 25th – Twitch Drop: Star Apple
We are releasing a brand-new Twitch Drop, the “Star Apple”.
Link your Twitch account to your IOI account and simply watch your fellow Agents on Twitch to unlock this brand-new item. For a reminder on how to earn this reward:
- Link your IOI Account to your Twitch account.
- Watch a cumulative 30 minutes of HITMAN World of Assassination on Twitch between September 25th and October 12th, 2025.
- Any streamer playing under the HITMAN World of Assassination category on Twitch is eligible for Twitch Drops.
October 16th – Twitch Drop: The Purple Streak Crowbar
A second Twitch Drop will be coming to provide Agent 47 more tools (and more purple) for the job. Please refer to the guidelines above on how to earn this reward, and below for its time window:
- Watch a cumulative 30 minutes of HITMAN World of Assassination on Twitch between October 16th and November 2nd, 2025.
November 7th – Twitch Drop: The Dragon Duck
No Season of the Dragon would be complete without The Dragon Duck. The third Twitch Drop can be claimed like the two other drops during this time window:
- Watch a cumulative 30 minutes of HITMAN World of Assassination on Twitch between November 7th and November 16th, 2025.

New Challenges
September 25th – Right in the Pie Hole
In Colorado, presentation is everything, even when it involves seasonal treats. Do this correctly to earn the Pretzel.
October 30th – Full-Bodied
Bury the secrets of Dartmoor and leave to ferment to earn The Sangfroid Suit.

New Featured Contracts
September 25th – Assassin's Curse by Anonymous Kreator
Created by a group that prefers to remain hidden in the shadows, this set of contracts fits the Season of the Dragon with a strong martial arts theme.
October 30th – Kazuha's Japanese Horror Tales to Welcome Autumn comes and Thanks
Thanks to Sniff, Turaku, Bitterball, Melusca, gibfrag, Zubin47, Myt, Vicks, and Wigglyweevil for each conjuring a frightfully fitting contract for Halloween.
RETURNING CONTENT
Elusive Targets
Returning Elusive targets in this patch is:
- The Pharmacist
- The Bad Boy
- The Entertainer
- The Warlord

NEW FEATURES
VR
PC VR has been overhauled with gameplay features from PlayStation VR2! This overhaul is free for all owners of HITMAN World of Assassination (Standard Edition or above is required to access PC VR).
We’re not just stopping there, as previously teased, Freelancer is now fully supported in PS VR2 and PC VR – along with The Sarajevo Six DLC and more than 50 Escalations, Elusive Targets, and Elusive Target Arcade Contracts!
Along with this new content, we’ve worked on enhancing the VR experience with a whole host of new features and improvements based on feedback from the community.
Two-Handed Tweaks
Aiming of two-handed weapons has been improved; it is now based on the position of both hands. Previously, it was based on the main hand, adjusted slightly with the support hand.
Collision of weapons when wielded with both hands has also been improved; it is now based around the barrel of the weapon. This should help to prevent drifting when holding a sniper above railings.
Bullet in the Chamber
Last patch, we added tactical reloading, where reloading a non-empty magazine didn’t require you to rack the slide. We have since iterated upon this and the chambered bullet is now visible when racking the slide.
Full-Range
We’ve improved the black levels for PS VR2 as some players noted that they weren’t as inky as they should be.
Sharpened Scope
We’ve made some improvements to cases where far away objects could become invisible when looking through a sniper scope, causing great difficulty when sniping from certain vantage points.
Savor the Moment
Various key moments and kill opportunities are now in third person, allowing you to take pride in your work.
Intuitive Interactions
We have made various improvements to touch interactions, including adding hand poses when your hand comes into proximity with them.
Screw the Big Screen
We’ve moved some starting and exit cutscenes into 3D instead of using the 2D “cinema mode” screen.
Pistol Placement
When starting a mission, concealed weapons (e.g. pistols) are no longer stored in a hip holster. Instead, they are placed in the inventory wheel.
Firm Grip
We’ve improved the alignment of various items when they’re held.
Holster Feedback
We’ve changed how the feedback works for holsters.
- PS VR2: If you hold your hand (empty or with an item) in a holster, pressing, releasing, or keeping your finger on the grab button will give you feedback on whether you can or cannot store/take an item.
- PC VR: No feedback is given for the front holsters. Moving your hand (empty or with an item) to the back holster will give you feedback on whether you can or cannot store/take an item.
Options Bonanza
We’ve added various options allowing you to refine your experience so that it’s just right.
- Two-Handed Aiming
- Controls how weapons are aimed when wielding them with both hands. The default is the new positional aiming mode, but this can be changed to the previous behavior.
- Firearm Angle
- Last patch, we added an option allowing you to change the angle of a held firearm. We’ve now split this into two options for one-handed and two-handed weapons.
- Toggle Grip
- Enabling this allows you to release the grip button while keeping items in your hand.
- Throw Sensitivity (PC VR Only)
- Allows you to adjust how sensitive the game is when determining if you’re throwing an item.
PS VR Revamp
Some changes made for the PS VR2 version have been integrated into PS VR to provide a more consistent experience. One example of this is that agility actions and blending in are now in third person.
iOS
Freelancer is now available to play on iOS devices for owners of the “HITMAN WOA Full Game” In-App Purchase.
You can now buy Part One for $29.99/€34.99/£29.99 which includes all content found in the first 6 locations of HITMAN World of Assassination (Paris, Sapienza, Marrakesh, Bangkok, Colorado, and Hokkaido), including the Patient Zero Campaign. Owning Part One (or any 6 locations) allows you to upgrade to the full game at a discounted price via a separate In-App Purchase.
PC
Sharper Focus
On PC, menu prompts are now highlighted when hovering over them with the mouse cursor.
ALL PLATFORMS
The Ultimate Warrior
We’ve added the ability for you to holster two items on your back. Currently, this is restricted to Katanas and the new Kali Sticks from The Bruce Lee Pack, but we are evaluating more items that may benefit from this feature.
Safehouse Shuffle
We’ve added a new gear wall in the Safehouse basement. It is currently used to house items from “The Banker Pack” and “The Bruce Lee Pack” DLCs.
Spooky Safehouse
With Halloween on the horizon, we’ve added some themed cosmetics to the Safehouse. These are available to use now so you can ensure your bones are sufficiently rattled for the big day.
Undercover Antics
We’ve enabled the following disguised entrances in “The Banker” and “The Monarchique”:
- Undercover in the Kitchen (Palace Staff)
- Undercover in the Locker Room (Chef)
Store Remodel
The in-game store page has been divided into separate categories to give a clearer overview of what each DLC grants.
BUG FIXES
As always, many of the fixes below were resolved thanks to reports made by the community. We extend our deepest gratitude to everyone who continues to report issues they run into – stay vigilant!
Level Design
Breaking and Entering
Resolved an exploit in the Safehouse where the bedroom could be accessed via the bathroom before the required mastery level was reached.
Folded Out of Life
Resolved various situations in The Banker where Le Chiffre could suspend his routine.
Follow No More
Corrected an issue where the steps could get stuck on "Follow the Guard".
Fruitless Escape
Fixed an issue in The Banker where Le Chiffre slipping on a banana peel could trigger the helicopter escape cutscene and cause mission failure.
Leaving a Message, Are We?
Fixed an issue in The Banker where Le Chiffre would talk with General Murillo on the phone, even if he was otherwise indisposed.
No More Stalling
Corrected an issue in The Banker where using some interactions while poisoned stopped 47 from being properly relocated when the timer ran out.
Sore Loser
Le Chiffre will now flee when on high alert or when the VIP Room chandelier is broken. This resolves an issue where the poker game could “continue” despite the broken chandelier rendering the table unusable.
The House Always Wins
Resolved an exploit in The Banker that let players distract the cashier while being handed chips, causing them to be duplicated indefinitely. The casino’s ledgers are balanced again.
Tricky Trespassing
Fixed inconsistent trespassing zones the lounge found in The Banker where the zone extended past the intended barrier posts. We’ve also fixed staff disguises being regarded as hostile in the basement.
Counter-Intuitive
Corrected an issue in Sapienza where breaking the glass on the display case and walking on a bag of potatoes in the butcher shop allowed Agent 47 to walk on the counter.
No More Vanishing Acts
Resolved a small spot in Sapienza where objects could fall through the floor when thrown.
Wall of Nothing
Eliminated an invisible obstacle in Sapienza. Even the legendary Agent 47 can’t blend into thin air.
When Hitmen Fly
Corrected an issue in Sapienza that caused 47 to fall when climbing through a specific window in the Town Hall, above Bravuomo’s office.
Beyond the Map
Corrected an issue where the camera could go out-of-world near the tunnel to the Coca Fields in Santa Fortuna.
Boxed In
Resolved a bug in Mumbai where subduing the guard leaning on a wooden crate in the Construction Site caused Agent 47 to clip into it.
Clean Drop
Resolved a bug in Whittleton Creek where dumping a body over the railing in the garden of certain houses gave two conflicting prompts that could lead to incorrect animations.
Smooth Disposal
Fixed an issue in Haven Island where Agent 47 could get stuck when dumping a body into the water near the villa’s main entrance.
Laser Reactivation
Fixed a bug in Berlin where taking items from the briefcase caused the laser tripwires placed on the Radio Tower to turn back on after being disabled.
Unseen, but Not Unbreakable
Removed some invisible collision in Chongqing found in The Block
ENVIRONMENT ART
Unbuttered Blades
Fixed a bug that left a knife lodged in a toaster in an apartment in Sapienza. 47 prefers his tools sharp, not toasted.
Knock, Knock
Corrected the issue in Santa Fortuna where using gate knocker at Rico’s compound while an NPC opens the door causes it to start floating.
No More Surprise Cactus
Fixed an issue in Whittleton Creek where a cactus would suddenly appear inside another plant in Helen’s room.
Telepathic Construction
Resolved an issue in Chongqing where the crane near The Block was not properly aligned with the ground.
CHARACTER ART
Fool's Gold
Fixed the waistcoat of The Devil's Own so it is the proper golden color instead of white.
A Perfect Fit
Corrected the visual issue with Murillo’s security guard disguise, where the loose jacket created the illusion of a bulkier Agent 47.
GAMEPLAY
Case Closed
Fixed an issue where the prompt for a silent attack displayed as “Eliminate” when Agent 47 carried had the camera and a briefcase equipped, even though the action only pacified NPCs.
Handle with Care
Resolved an issue where a crash could occur when picking up a remote-triggered item.
My Precious
Resolved a bug preventing the “Golden Wrench” from being placed on the floor.
Sharp End Forward
Fixed an issue where “The Cat’s Claw” melee weapon would stick into NPCs with the hilt when thrown, instead of the blade.
Cleanup Crew
Corrected a bug that prevented Suspects from being “cleaned up” with shredders or incinerators.
Delayed Reaction
Resolved a bug in alerted Syndicate Takedowns and Showdowns, where the Targets/Suspects didn't enforce Agent 47 until he changed disguise or started trespassing.
Recipe Adjusted
We’ve corrected poison crafting in the Safehouse Shed. Only the “Poisonous (Emetic) Mushroom” may be used now, as intended.
Toxic Echo
Resolved a bug where Le Chiffre’s poison effect carried over into other missions, slowing dialogue until the game was relaunched.
Out of Place
Corrected a bug in Dubai where taking down an NPC from cover behind a locker in the changing room caused Agent 47 to clip into a linen basket.
UI
A Certain Something
Corrected the English description of the Purple Fiber Wire the phrase now properly reads “Je ne sais quoi” instead of the incorrect "Che nes cet quoi”.
Lost in Translation
Corrected previously missing or incorrect translations; they are now properly translated and transcribed.
Clear Briefing
Fixed an issue in The Final Test where overlapping text could appear after loading a save with a mission story being tracked.
Details Restored
Resolved a bug in the planning menu where showing details of agency pickups unlocked by default displayed no image in the popup.
Elusive, but Not That Elusive
Corrected an issue where Year One Elusive Targets failed to display in the Career tab.
Learning the Hard Way
Addressed a bug where choosing the “How to Play” video in the Freelancer menu could cause the game to crash.
Typographical Errors
Fixed various typos found in the subtitles for dialogue in The Banker.
PLATFORM
Deal in Silence
Resolved an issue on PS5 and Switch 2 where some sounds were inaudible, most notably in Freelancer when gaining or losing Merces (e.g. when buying from Suppliers).
Trust Your Instincts (Once Again)
Corrected an issue on PS4 and PS5 where, under certain circumstances, Targets and Suspects failed to appear in instinct.
Saving Grace
We’ve (hopefully) fixed the infamous “PS5 saving bug” where the saving icon can appear and then refuse to disappear indefinitely. Thanks for your patience, Agents.
Clearer View
Corrected an issue on PC where the “Adaptive SuperSampling Techniques” option was not visible in the menu.
Clone Mix-Up
Corrected an issue on Epic Games where The Splitter Pack DLC appeared under the wrong name and without an image in the installed content list.
Sharing is Caring
Resolved a bug on Steam preventing The Banker Pack DLC from supporting refunds or family share.
Vacation Restored
Corrected an issue preventing Sapienza missions from being accessed offline on Epic Games.
Confusion Controls
Fixed an issue on iOS where the analog stick could show when using certain set-pieces that didn’t require it.
Hidden Marksman
Fixed an issue on iOS where it was not possible to activate the marksman trait when using touch controls
Limber Up
Improved performance and frame drops across all iOS devices by implementing shader prewarming.
No More Sudden Exits
Resolved a bug on certain iOS devices (iPhone 15 Pro, iPhone 15 Pro Max, and iPad Mini 7th Gen) where adjusting the “Adaptive SuperSampling Technique” option mid-mission could cause the app to unexpectedly close or crash.
Where Did It Go?
Resolved an issue on iOS where placing an item could cause the icon used to open the inventory to disappear.
Surely It’ll Work If I Keep Pressing It… Right?
Fixed an issue on iOS where pressing the touch pad of a connected PlayStation DualSense controller wasn’t being registered.
Multilingual Signatures
Resolved a bug on Switch 2 that prevented the use of alternative keyboard languages when entering names and descriptions for created contracts.
Phantom Agent
Resolved multiple issues on Switch 2 that could lead to Agent 47 phasing through doors and becoming undetectable by NPCs, bullets not hitting their target, and sometimes culminating with a crash.
Set Your Watch
Resolved a bug where Switch 2 save files showed UTC timestamps instead of following the system clock setting.
Corrected an issue on PS4 and PS5 where, under certain circumstances, Targets and Suspects failed to appear in instinct.
PC VR & PS VR2 FIXES
No More Stretching the Truth
Fixed an issue that caused 47’s arm to overextend while juggling items, unintentionally striking NPCs from afar.
Tasty Surprise
Resolved an issue where, when serving food and drink, you were unable to poison them.
Open Sesame
Fixed an issue where attempting to open doors with both hands caused the door to stay closed.
Shh, They’re “Sleeping”
Resolved a crash that could occur when attempting to drag a body that had been smothered with a pillow.
Just Can’t Let Go
Fixed an issue where quick throw could fail to trigger if the item has a detonator.
Unreasonable Reaction
Fixed NPCs improperly reacting to excessive physical actions, such as being slapped or pushed around with your hands.
Thunk
Corrected an issue where throwing a pistol at an NPC didn’t make a sound on impact.
Corrected Vision
Fixed fade-to-blacks that erroneously triggered, such as when smothering someone or when using specific blend in spots. We’ve also corrected any remaining fade-to-blacks that occurred when bodies were dumped over ledges.
Did It Miss?!
Fixed an issue in Sapienza where dropping the stalactite to destroy the virus didn’t complete the objective.
Meddling Mechanic
Corrected an issue in Miami that caused “Install Remote Explosive” to be the only selectable option when sabotaging a race car, blocking completion of the “Days of Thunder” challenge.
No-Effort Neck Snap
Fixed an issue where you could snap an NPC’s neck while one hand was holding an item.
Problematic Placing
Fixed an issue where placing items with the left hand would cause the prompt to linger where the item was when removed from the inventory.
Seeing Double
Corrected an issue where, when placing an item, the ghost indicator of the previously held item could show alongside the current one.
Camera Conundrum
Fixed an issue where, when holding a camera in one hand, the other hand could trigger it when moved in front of your face. This could persist even after the camera was put away.
Throwing Expert
Fixed an issue where targets selected for quick throwing could be tracked for too long, causing impossible throws to be performed.
Unreliable Witness
Corrected an issue where civilians weren’t marked as witnesses after seeing 47 knock them out with close combat or by throwing an item.
Spatial Unawareness
Fixed an issue where changing disguise during combat caused guards to shoot at the position of the disguise bundle for a prolonged period of time.
KNOWN ISSUES
Below is a list of known issues that have been identified by the team who are working on fixes.
- When travelling to specific locations within Freelancer (currently we’ve only identified a certain spawn in Berlin as having this issue) with a large illegal item, it’s possible for the briefcase to spawn incorrectly, causing it and the item inside to be lost or otherwise inaccessible.
- We’ve found that repeatedly pausing and unpausing the game for the first few seconds of the intro cutscene can prevent this issue from occurring.
- In “The Infiltrator” and “The Dragon”, when Bruce Lee is fighting, it’s possible for the fighters to get stuck under specific circumstances, blocking progression of the mission.