HITMAN 3 – May Patch Notes
The second patch for HITMAN 3 – Year 2 arrives on May 24 for all platforms and brings a wealth of changes, new additions and community-focused bug fixes. On top of that, we are bringing Ray Tracing and Adaptive Supersampling support for our PC players and there are is a quacktastic new weapon to earn in the Elusive Target Arcade.
Patch Details
HITMAN 3 will be updated to version 3.110 on all platforms; PS5, PS4, Xbox One, Xbox Series X/S, PC, Stadia and Switch. You can check the current game version that you are playing, by looking at the bottom of the Options menu.
Patch Release Time: Tuesday 24th May 2022, 1pm UTC aka 3pm CET
Maintenance: We will take the HITMAN 3 servers offline one hour before the release of the patch in preparation of the release. Once the patch is available, players will be able to download and install it. The game servers for each platform will come back online once they’ve been checked and verified. Updates will be posted to the official @IOInteractive Twitter account.
Patch size: Between 2.15GB and 3.22GB on all platforms.
Cloud: Stadia and Switch players do not need to download or install the patch. They will get access to the latest version when they launch the game after maintenance has concluded.
New Content
Long Live Easter
Unlock the Yellow Rabbit Suit by revisiting the Berlin Egg Hunt and completing the new ‘Duck Hunt’ challenge. Everything you need to complete this new challenge can be found on-site in Berlin. Good luck!
Five Quacks
Enter the Elusive Target Arcade and complete a newly-added challenge to unlock The Ducky Gun. This unique weapon cannot be reloaded, but will quack along with every shot you fire.
Ray Tracing on PC
Realtime ray tracing arrives for our PC players with our 3.110 patch and will bring higher quality reflections and shadows to the World of Assassination. Through HITMAN 3, all locations in the World of Assassination will benefit from this new feature. Read more on our Player Support Hub for more details and the Requirements for Ray Tracing and Adaptive Supersampling.
Adaptive Supersampling
Patch 3.110 also adds support for Adaptive Supersampling, such as NVIDIA DLSS and AMD FidelityFX™ Super Resolution 1.0. We’re also working together with our friends at Intel to introduce their Xe Super Sampling (XeSS) technology to the game in a future patch. AMD’s FSR 2.0 is expected to be supported in the same future patch.
New Additions
Player Profile Limit
We’ve increased the maximum Player Profile level from 5,000 to 7,500 and introduced new visual representations of the profiles to support this new level cap.
The currently achievable profile names are:
Malus Necessarium (01 – 2,500)
Ius Obscurus (2,501 – 5,000)
Mortifer Velocis (5,001 – 7,500)
Mono Audio
We’ve added an option to enable Mono Audio in the Audio menu.
Instinct Kill Conditions
We’ve made some changes to how kill conditions are displayed in Instinct during gameplay. Currently, enabling Instinct when playing a Featured Contract will display the kill conditions (target name, suit, weapon). With this patch, the following improvements have been made:
– Instinct kill conditions are now also displayed when playing Escalations, including Seven Deadly Sins content.
– Default conditions (Any Disguise / Any Method) are always hidden from the Instinct kill conditions
There are a very limited number of instances where the Instinct kill conditions don’t match the mission objectives HUD, due to extremely specific setups in a handful of Escalations. In general though, this change will greatly improve the experience of playing Escalations and Featured Contracts.
Subtitle Background
We’ve added an option to enable a background for the game’s subtitles and choose the opacity.
Master Difficulty
What Is Thy Bidding, My Master? We’ve tweaked the Master Difficulty for HITMAN 3, to add more cameras and enforces – to give you the ultimate challenge.
Dartmoor and The Carpathian Mountain are the only locations without added cameras.
Fixes and Stability
Overall Stability
We’ve improved stability across all platforms, especially on Xbox platforms and Nintendo Switch.
Resize Crash
We’ve resolved an issue where some PC players could encounter a crash when resizing the active game window.
Disguise Reload
We’ve resolved an issue that could cause the game to crash when players would attempt to change their disguise and reload their weapon (or pick up an item) at the exact same time.
Striker A Pose
We’ve updated the challenge image for the Arcade – Track 2 challenge to reflect the weapon that players will earn by completing it.
Double Up
We’ve resolved an issue where the game could crash when players acquire a weapon from a smuggled briefcase, whilst already having that same item in their inventory. The issue would only occur when using unique items found within a map.
Trophy Troubles
We’ve resolved issues that would prevent players from unlocking these trophies/achievements: Icebreaker, Pure Poetry.
UI/UX
Inventory Limit
We’ve resolved an issue where some players would experience items missing from their inventory during the planning phase. After an investigation and help from our players, we were able to identify that the cause of this issue was due to an ‘item limit’ that we set back in 2015. The game was configured to display up to 200 inventory items. A few months back, we reached that item milestone and this change/fix will raise that cap to allow all items to be displayed.
Menu Mastery
We’ve resolved a visual issue with how Mastery tracks displayed unlockable items. Naming conventions will now be consistent across all tracks.
[Optional] Fix
We’ve resolved an issue where the planning page for Contracts Mode did not always show whether a complication was optional, or not. Now, the [optional] tag will be shown when appropriate.
Zero Leaderboards
We’ve resolved an issue where some players would see a ‘Complete this mission to be listed on the leaderboard’ message after completing a mission. This was an error only evident when players scored 0 points during a mission.
With this fix, existing players will need to earn more than 0 points to see their scores appear and any players earning a score on any leaderboard for the first time will see their score, regardless of how bad it is unlucky they were when playing.
Color me intrigued
We’ve added colors to communicate better what complications are failed, and which are completed.
Shoulder Swapped
Our all-time favorite Shoulder Swap option has been moved to Gameplay -> General, to fit in with all the other gameplay related options.
Audio
Footshhhhhhteps
We’re resolved an issue where Xbox One users were able to experience the true Silent Assassin experience, where Agent 47’s footsteps were completely silent. We’ve reverted this back to the intended experience, but it’ll still count as SA (Suitably Audible).
Loud Eliminate
We’ve resolved an issue where non-silenced pistols could not be heard when fired when using the ‘eliminate’ prompt behind a character.
Say THAT Again
We’ve resolved an issue where Diana’s dialogue was noticeably lower in volume during the beginning of some missions, notably the campaign missions in Hawke’s Bay and Mendoza.
Account
Game Pass Deluxe
We’ve resolved an issue where some Game Pass subscribers could not download their Deluxe Edition content through IOI Account.
Gameplay
Odium Glass
We’ve resolved an issue where the sunglasses on the Odium Suit (Seven Deadly Sins: Envy) were floating and following 47 around the map, rather than protecting his eyes from the Hokkaido sun. Now, they’ll be worn as you’d expect.
Polar Properties
We’ve resolved an issue that caused the Polar Survival Suit to not function like a regular suit. For example, it was considered as trespassing in zones that should be safe, wasn’t being enforced correctly or was unable to perform certain actions.
My Name is Jefe
We’ve tweaked a few things to make sure that the man known only as ‘Jeff’ is always present on maps for Contracts Mode creation and on created Contracts.
Elusive Target Arcade Intel
We’ve fixed the issue where intel found in any Elusive Target Arcade missions did not award players experience. They do now!
Elusive Target Arcade the first batch
Our first batch of Elusive Target Arcade had many complications on them. These have been removed to match the new version of less restricted Elusive Target Arcades.
HITMAN 3 Location-Specific Changes
Dubai
Unstuck
We’ve resolved an issue where 47 could get stuck in the floor, after hiding a body in a specific area of the penthouse.
Dartmoor
Texture Ceiling
We’ve resolved an issue where the textures in the ceiling near the main entrance could flicker.
Not Amoosed
We’ve resolved an issue where the ‘I Find This Amoosing’ challenge did not unlock.
Chongqing
Rage Quit
We’ve made sure that all guards in Chonqging are fully briefed on which disguises are allowed into certain areas. In the past, 47 was being prevented from entering, despite wearing a suitable disguise.
All Seeing Eyes
We’ve resolved an issue where important dialogue during the ‘All Seeing Eyes’ Mission Story was sometimes not triggered or displayed in subtitles.
Rainy Days
We’ve resolved an issue where outdoors sounds, namely rainfall, can be heard in the lower levels of the facility.
Mendoza
Jamen Dog
We’ve resolved an issue where 47 was unable to enter certain areas when wearing a disguise that should have been allowed. His name number wasn’t on the list.
A meet W
We’ve resolved an issue where two specific characters in Mendoza had single-letter names when selected as targets in Contracts Mode.
Carpathian Mountains
Long Journey
We’ve resolved an issue that could cause players to fall off the train when trying to climb onto the roof in a specific spot.
World of Assassination Fixes
As well as changes to HITMAN 3, we’ve also listed various improvements or changes to HITMAN 1 and HITMAN 2 locations, when played in HITMAN 3.
Sapienza: Dirty Hands
We’ve fixed a typo the in ‘Getting Your Hands Dirty’ challenge description, where it was incorrectly stated that players must “Assassinate [target] during the meeting the on pier.”
Sapienza: Plant Man
We’ve resolved an issue where players could get stuck in an unplayable area by traversing over plant pots in the cemetery.
Isle of Scat1620: Missing Grey
We’ve resolved an issue where Lucas Grey was missing from the Isle of Sgail opening cutscene.
New York: Flamingo Feet
We’ve resolved an issue where one of the IT workers in the bank had lost their flamingo slippers. You’ll never guess where we found them.
Bangkok: Dancing Boats
We’ve resolved an issue where some of the boats in the harbour would start to ‘dance’ on PS5 after a short period of time.
Hawke’s Bay: Alma Slow
We’ve resolved an issue that could cause Alma to permanently hang out near the coat racks if Orson is subdued upstairs.
Hardware
Xbox Wireless Controller x Bluetooth
We’ve resolved an issue where Xbox Wireless Controllers, including Series S/X controllers, would not function properly via Bluetooth. With this fix, all Xbox Wireless Controllers should work either as wired, with Bluetooth or with a Wireless Adaptor on Epic, Steam and Windows PC (Microsoft).
Time to take control (PS5 DualSense Controller Support on PC)
We’ve added support for the rare PS5 DualSense controller to work with HITMAN 3 on PC wired trough USB. On Steam however – It will work both wired and wireless via Bluetooth.
Note, there are no Adaptive Triggers support when using the DualSense Controller on PC.
PC VR
Reset Issues
We’ve resolved an issue that could cause visual issues if players change graphics settings in-game, and then reset them to default.
Fibrewire Tweaks
We’ve improved the control you’ll have over NPCs when initiating a fibrewire takedown.
Support Icons
We’ve added a small icon to menu tiles where VR content is not supported, to make it easier to know at-a-glance what can be played in VR.
Known Issues and Bug Reports
We’re always listening to feedback and tracking the issues that get reported. If you’ve encountered an issue with HITMAN 3 and want to tell us about it, please first check the official Known Issues list through the HITMAN 3 Player Support Hub for an updated list, where you can also submit a bug report.